![]() 29:50: Show how color data is stored separately from textures, explain in basic terms how it looks up colors.25:53: Programming discussion, ActionScript 3 (flash version) vs Haxe (HTML5 version), some early programming mistakes.21:30: JSON used for data, old animation data ported to JSON.18:30: Demonstration of old animation system.17:18: Knowledge grew since starting SMBC, so old stuff is worse than more recent stuff.12:45: Palette system used in SMBC Flash, shaders, comparison to WebGL.10:08: Rendering in WebGL vs rendering in Unity, advantage of custom tools in game development.7:30: Explanation of how it happened, some talk of OpenFL and HTML5 platform.3:20: Demonstration of SMBC HTML5, Flash vs HTML5, WebGL.0:00: Introduction, changes, showing stuff before it’s ready.Jay talks about what’s been happening and demonstrates a work-in-progress port of SMBC to HTML5.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |